This is a very advanced board and there are a lot of in game options. Combine that with RT tech bonuses and from that do whatever you want from persuading the masses, launching nukes,or watching over the battle, you can do it all. 10/10
Zombies rule, not too much to review except right to left goes from large states to small ones so the bonuses add up quicker on the east coast the the west coast.
First map I ever played. A bit complicated and the majority of the bonuses are on the bottom of the map. The top is great if you somehow control it all as there is only 1 attack point.
My second favorite Mario map, much more balanced and the two separate levels are fun. I just wonder if the tower should attack the castle at 7v7 instead of 6v6.
Mario, you trick me yet again. This map is very unbalanced and the bonuses are very hard to hold. The castle seems to play a large deal in this map so hope you start next to it.
It seems that the cards take over that game pretty easily on the board since by the time you complete the arm bonuses are already sky high. Other than that a nice board and with a cool looking map.
Don't be afraid to hold a road early on as it probably won't change you min bonus unless you control other bonuses. I have attempted to use to capital, but there really is no large benefit to holding it.
It seems whoever goes first has a disadvantage on this board. The play is quick and there is no spot to build an army, just hope that you aren't attacked first.
@Ceggon, you roll a D8 instead of a D6, the minimum doesn't increase.
I like this board and this involves a lot of sacrifices and careful planning. The cards do seem high but it really makes the game work better.
This map is excellent for large games with or without teams. Some of the bonuses need to be changed and I wish the card scale wasn't 5,5,5 for such a large board. It might as well be 0